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Nice game!

At first I thought it was like a sliding game but in 3D, but actually projection ignore the "depth" of current view, which is much fun and tricky.

I really like the mechanism that crates are flatten but remain overlapped!

btw I was stuck at 3-4, any hints?

(4 edits) (+1)

Thank you very much for your comment!

Yeah, the page’s pictures alone might not communicate the mechanics of the game very well. This wasn’t a problem originally as I planned this to be a web game, but now that it needs to be downloaded first, maybe I should make a simple video demonstrating the mechanics and the vibe of the game.

That overlapping mechanic in the last chapter is a lot of fun to design puzzles around! I hope to show even more interesting consequences of that rule in later levels :)

Tip for 3-4 (Serpentine) As with the other levels in that chapter, the solution will involve stacking crates at *some* point. However if you look at the end state, it doesn't seem like crates could be stacked at the end of the level... so you might need to find a way to make a stack, and then break it later on.

Also, 3-6 (currently Cannonball) is unsolvable in Version 0.1.3, my mistake. I’m working on a new version with reworked (and additional) levels, so stay tuned for that!

Thank you for your help, I finally beat the game (except 3-6). Looking forward to the upcomming version.